﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using SlimDX;

namespace Gype.UI
{
    [StructLayout(LayoutKind.Sequential)]
    internal struct UIVertex
    {
        public Vector3 Position;
        public int Color;
        public Vector2 TexCoord;
    };

    [StructLayout(LayoutKind.Sequential)]
    internal struct UIVertexText
    {
        public Vector3 Position;
        public int Color;
        public Vector2 TexCoord;
        public Vector2 TexCoordBrush;
    };
}
